The pants and the jacket is dynamic. The pants are only controled by the main body and shoes collider, and a constraint at the hip. The jacket is controlled by a inputmesh from the rig, and collissions with the body and pants. The sleeves have no input-mesh attract. The shoes, shirt and tie is rig.
This blog is dedicated to the production of an animated shortmovie called The Magic Hand. Here youll find various aspects of the development of the film.
Saturday, 21 January 2012
Agency guy cloth development
Here is some screenshots of the cloth-rig.

The pants and the jacket is dynamic. The pants are only controled by the main body and shoes collider, and a constraint at the hip. The jacket is controlled by a inputmesh from the rig, and collissions with the body and pants. The sleeves have no input-mesh attract. The shoes, shirt and tie is rig.
The pants and the jacket is dynamic. The pants are only controled by the main body and shoes collider, and a constraint at the hip. The jacket is controlled by a inputmesh from the rig, and collissions with the body and pants. The sleeves have no input-mesh attract. The shoes, shirt and tie is rig.
Friday, 20 January 2012
Agency guy update
Heres a render of the agency guy in bind pose. The pants is not completely done here, as they are in one piece, and not finished with different parts of patterns and sewings.
Furthermore I gave him some glasses. The refractions might not be good yet - maybe i would like the glasses to look a little more "strong".
Its rendered in Mental ray. The hair is Shave and Haircut rendered with the puppet Hair shaders. Works very well i must say! There is three lights with soft shadows, which gave quiet a high render time.
Next up is a pose with dynamic solved cloth, a suitcase and a cigarette! :)
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