Saturday, 21 January 2012

Agency guy cloth development

Here is some screenshots of the cloth-rig.


The pants and the jacket is dynamic. The pants are only controled by the main body and shoes collider, and a constraint at the hip. The jacket is controlled by a inputmesh from the rig, and collissions with the body and pants. The sleeves have no input-mesh attract. The shoes, shirt and tie is rig.

Friday, 20 January 2012

Agency guy update


Heres a render of the agency guy in bind pose. The pants is not completely done here, as they are in one piece, and not finished with different parts of patterns and sewings.


Furthermore I gave him some glasses. The refractions might not be good yet - maybe i would like the glasses to look a little more "strong".

Its rendered in Mental ray. The hair is Shave and Haircut rendered with the puppet Hair shaders. Works very well i must say! There is three lights with soft shadows, which gave quiet a high render time.

Next up is a pose with dynamic solved cloth, a suitcase and a cigarette! :)

Board color

Here is some color scetches. Im a fan of orange/teal color compositions :)